Welcome to the third week of November! We continue our regularly scheduled deep-dive into the world of indie games – and on that note, here are the releases we think you should keep an eye on this week!
By the way, in case you missed our previous episodes: here’s Part 1 and Part 2.
Unmourned (November 17)
A man moves into a new house, but it ends up being haunted – a tale as old as time, but based on what we’ve played of Unmourned’s brief demo, we found its scares and overall atmosphere to be quite entertaining.

Forestrike (November 17)
A martial arts roguelite where your ability of “foresight” allows you to test out fights in your mind before they even begin – so when the battle kicks off for real, you’ll be more than ready.

Storebound (November 17)
A co-op horror game for 1-3 players, set inside a supermarket from hell. What could possibly go wrong? Well, a lot of things, apparently.

Stuck Together (November 17)
A co-op game where each of you take on the role of one part of a stuck-together toy. Your job? To work together, climb together, and escape your evil owner… together.

Sheepherds! (November 17)
Another cozy co-op game, except this time, you’re dogs! And you herd sheep together.

Kingdoms of the Dump (November 18)
A gorgeous, SNES-style RPG set in a vast kingdom of utter garbage, this lovely little gem of a game follows the adventures of Dustin Binsley, the Trash Can Knight, as he travels across a majestic land made only of, well… junk.

Morsels (November 18)
A charming “creature collecting roguelite” where you play as a mouse who gains magical powers (allowing them to transform into a variety of creatures), and uses said powers to fight against the oppression of evil cats.

Demonschool (November 19)
A tactical RPG where you manage your university life, befriend colorful characters and fight strategic battles against demons – what’s not to like?

Neon Inferno (November 20)
If Contra and Wild Guns had a baby, it would look like Neon Inferno – a fast-paced side-scrolling action game that lets you shoot enemies both in the foreground and the background, just to make things a touch more challenging. We like that.



