The grotesquely beautiful Tormentum has a demo – here are our first impressions

Gare – Friday, July 25, 2014 5:56 PM
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Not too long ago, we wrote about Tormentum, a point and click adventure aiming to find its fortune on Indiegogo – the game was dark and beautiful, with its most striking feature being its H.R. Giger-inspired visuals. The Polish team of OhNoo Studios have since reached their funding goal and even published a playable demo, which we’ve promptly given a quick test run.

Tormentum – as it was previously stated – stars an amnesiac protagonist who starts his grand adventure in a very Elder Scrolls-like fashion: imprisoned. His bigger problem, however, is finding out where he is, who he is and why exactly he was brought to the grotesque, seemingly god-forsaken place serving as the game’s primary locale. While Tormentum’s storyline will no doubt plunge into questions of “why”, the demo, for the moment, is somewhat of a different affair, focusing more on puzzle-solving in place of storytelling.

Mechanically, a careless inspection might label Tormentum a hidden object game and nothing more – there is, however, a bit more going on here; in fact, OhNoo Studios themselves firmly reject the idea of their game being a mere hidden object title. You do find object scattered around in your environment, but are expected to solve a variety of logical puzzles with them, such as arranging beams of light in the right position, setting up cogwheels in the correct order, and so on. This fact in itself did not bother me all that much, especially when the developers also went on to promise the inclusion of moral choices and interaction with other characters in the final product.

And now a word about the difficulty. I’m the kind of guy that loves adventures games, and yet manages to get stuck at the simples, most trivial things – so those of you that share that characteristic of mine will be happy to hear that Tormentum’s puzzles – based on this short demo, at least – were not awfully difficult to solve. The game makes it quite evident to the player where and what he needs to click in order to advance, and you sort of just go with the flow. But like I said, for a certain type of adventure gamer, this is hardly a major issue – nonetheless, it is something I felt deserved to be mentioned.Simple puzzles aside, Tormentum oozes a sinister atmosphere and is packed with a whole array of dark and moody locales – I can only hope that the storyline aspect will offer a similarly pleasant experience as well. I’m anxiously awaiting whatever it is Tormentum has in store for me next.

Anyone that wishes to try the brief, 20-minute-long demo for themselves can very much do so at the game’s Indiegogo page right now. Speaking of which, the fundraising campaign is still active for another week or so, if you wish to pledge your support.


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