I feel like I’ve been pranked. Like I’ve been subjected to some kind of a practical joke. Not many games get this reaction out of me (only the hilariously bad Of Bird and Cage comes to mind), but here we are. The Wickie: Journey of a Lighthouse Keeper was introduced to me as a first-person narrative thriller with elements of Lovecraftian cosmic horror – as you may already know, these are all things I love. Obviously, I kept my expectations tempered, as I usually do, but not even I was ready for the nightmarish things The Wickie would unleash upon my then-intact sanity: a “final” product that didn’t feel final at all, along with Lovecraftian “dread” which I’d rather just call “dreadful” instead. A broken, seemingly half-finished experience devoid of enjoyment, drained of life and lacking in purpose. If you think I’m coming off as frustrated, that’s because I am. Because what is this game, man.

Broken islands, broken minds (mostly mine)
First impressions are important, and mine were quite terrible. In the first five minutes of the game, I already managed to break the entire interface, which prevented me from interacting with the environment. Okay, fine, no big deal. I restart. Whatever. The very first puzzle then also breaks (I was meant to interact with an item, which disappeared into the wall), and the door I’m supposed to open remains closed. So that’s two restarts in ten minutes, and I haven’t even left the very first area of the game. Either way, once you jump through these hoops, you’re dropped off on one of the islands you’re meant to explore. Talking to the locals is a fairly joyless experience, as the dialogue’s tendency to bore rather than intrigue remains a recurring theme of The Wickie.


Onwards! (to nothingness)
Anyway, so I stand on the platform and pull the lever. The carriage then takes off without me on it. Yes, you read that right. It just zooms off into the distance, never to be seen again, while I’m standing on the platform in utter silence and disbelief, like a third grader who just missed the school bus. The comedic timing couldn’t have been more perfect – except this is meant to be a thriller. So anyway, I load up a previous save (again) and take care to actually stand on the platform this time before pulling the lever. After what feels like an eternity, I leave behind what I assume is a boring tutorial area with boring buildings and a bland, forgettable art style. I’m off to explore Lovecraftian secrets and other cool stuff! Yes, sir. Actually, no. No, sir. Before I even arrive at my destination, the game bugs out and I fall off the platform while it’s still moving, dropping right into the sea below. Which slowly kills me. Time to reload AGAIN as my personal sanity points keep getting devoured like Jaffa cakes at an all-you-can-eat buffet.


Here be octopus monsters (silly ones)
Yes, there are monsters, but don’t get too excited. My exploration of this next part of the journey began with yet another interesting discovery. I walked into a house and found some of its floor to be missing. Okay, fine, I figured the place was in ruins, so it makes sense why it would be missing stuff. Except... this was yet another case of a door-that-leads-outside-the-map, as the hole in the floor led me to ANOTHER out-of-bounds area where I literally walked through an area seemingly located under the rest of the map. You might be wondering if this was intentional. I don’t know, man. I was literally walking around on the other side of walls, clearly in an area that the player isn’t supposed to be in. The journey itself was chill, and even resulted in some nice views here and there, but it was entirely pointless, so I just loaded up a previous checkpoint and decided that this time, I wouldn’t be exploring the part of the map that’s clearly unfinished, but somehow the player is given access to it. I’m not a beta tester, okay?


I broke the game (again)
Still dazed and confused, I climbed up a really long ladder and moved on to the next area, exploring empty houses with nothing but huge cogwheels in them. Riveting stuff. Earlier, there was also a puzzle to solve involving flipping the right switches (I asked the talking cat for hints, don’t judge me), but what I found really memorable was the way I managed to... (wait for it; drumroll, please) break the game again. Yes. Remember that ladder I mentioned earlier? Well, in my foolish hubris, I assumed I could just use it to climb back down. Oh, how silly I was. Instead of climbing down like a normal person, my character started moving farther and farther away from the ladder and began floating in the air while still staying connected to said ladder in some mysterious way. It was a bizarre sight, although hardly the first one I had to witness in this game. And hey, at least I learned how to levitate. Sort of.


The end (for me, anyway)
I poured four hours of my life into The Wickie while trying to make sense of it. Frankly, I’m not sure if anyone else on planet Earth – other than the developer – has played it as much as I did. I’m mostly just saying this because the issues with the game become glaringly obvious if you spend more than twenty minutes with it. I mean, I understand this is the kind of game that refuses to hold your hand and wants you to unravel its secrets on your own. It even said so at the beginning. I get that part. My issue isn’t the fact that I was lost and confused, it’s that the game did absolutely nothing to make the journey feel engaging, interesting, or worth your time. I was expecting an atmospheric investigation with some Lovecraftian elements, and instead got a barrage of bugs, and a bland, empty world full of seemingly unfinished parts that made me feel like I was in an Early Access tech demo. Granted, the game is still getting patched (so you may not encounter all of the things I wrote about here), but why was it released in such a state in the first place? I don’t know. What I do know, however, is that did not enjoy my time with The Wickie, and that I cannot, under any circumstances, recommend it. And now you’ll have to excuse me – I’m off to find another magic ladder that hopefully allows me to levitate into a better game.