My first encounter with the work of Postmodern Adventures, aka José María Meléndez, occurred just last year, when, driven by a sudden desire to try something nostalgic, pixelated, and decidedly horror-themed, I finally got around to playing one of the Spanish solo developer’s earlier projects, Nightmare Frames. An adventure game with enjoyable puzzles, snappy writing and a plot that paid homage to 70s/80s horror tropes while taking one crazy turn after another, it put the developer on my mental map, solidifying it as one of the modern masters of the genre.

Just another night in Arkham
Taking place in the fictional town of Arkham during the final days of the Prohibition era, The Dark Rites of Arkham stars detective Jack Foster and his new partner Harvey Whitman as they investigate a bizarre case of ritualistic murders, exploring the darkest, seediest and most bone-chilling corners of the city in the process. While filled to the brim with unmistakable allusions to the Cthulhu Mythos and various other works of Lovecraft, the game manages to hit a sweet spot between over-indulgent reference-fest and standalone adventure, making its inspirations fairly obvious, but not to the point where they would be the cause of irritated eye rolls from the player. From Obed Marsh to Innsmouth, from Cthulhu to Yog-Sothoth, from Herbert West to The Whisperer in Darkness, the game manages to invoke several ideas, concepts and characters from the famed author’s works, but it also never forgets that it’s essentially a detective mystery at its core. Regardless, those looking for a truly Lovecraftian experience wrapped up as a point & click adventure will have much to enjoy over the course of the roughly eight or so hours it takes to complete it.



A tale as old as the old gods
The only aspect of the game I can find fault with is probably the pacing of its story, particularly its rushed finale – as well as how exasperatingly safe it opts to play things. The Dark Rites of Arkham is about as straightforward and by-the-book as you can get with a story about cosmic beings and cultists worshipping them, and deep down, I was perhaps hoping for a bit more of a curveball from the narrative as a whole. Instead, I watched the credits roll and my first thought was a genuinely surprised “oh, that’s it?”. So, I guess what I’m saying is that I would’ve liked if the game had spent a bit more time on certain other things. Innsmouth and the Marshes, Harvey’s entire backstory, the strange dimension of the Mi-Go, the mysterious “agents” in black suits – these are all fascinating elements that are introduced, then unceremoniously wrapped up as the story moves on to the next thing, preventing the player from stopping to smell the cosmic roses. I also felt like I got abruptly shoved into the game’s finale at a point when I thought I still had several hours of adventuring left; the climax itself is similarly wrapped up in a matter of minutes, making my victory feel somewhat unearned, in a sense.


Heed the call
So, do I prefer Nightmare Frames over this? Yes, I do. Is The Dark Rites of Arkham still a fun and wholly satisfying point & click experience despite that? Absolutely. Granted, it doesn’t reinvent the wheel, nor does it subvert expectations in any major way, but it’s dripping with personality, atmosphere and charm, and is backed up by a generous amount of Lovecraftian concepts and references that end up being used in fun and inventive ways, even if I personally would’ve liked to see the game really push the envelope and experiment a bit when it comes to making use of HPL’s source material. All in all, though, I had a good time with it, so if you’ve already played every other game by Postmodern Adventures, there’s really no reason to miss out on this one, either.


