The genre of point & click adventure games is about as old as time itself, which is why I can always appreciate the various ways it manages to occasionally reinvent itself. Rosewater is one such example: while its fundamentals remain wholly traditional and sufficiently point-and-clicky, its true charm lies in the fact that, much like developer Grundislav Games’ previous title, Lamplight City, the game gives its players choices with actual consequences. It’s also a fun, Western-themed Adventure with a capital A that manages to endear its characters to the player in a way that makes the game’s shortcomings sting a bit less. But more on that later.

The road beckons
Rosewater, unsurprisingly, begins in the titular town of Rosewater as boxer-turned-writer Harley Leger arrives by train to try and find employment at the local newspaper. She gets her first assignment – interviewing a frontier hero –, but then one thing leads to another and she suddenly finds herself en route to the other end of the continent in search of a missing professor’s supposedly sizable fortune. Riding your steampunk wagon across Western Vespuccia, you’ll meet countless new faces – some friendly, others not so much – and get embroiled in all sorts of situations as you embark on what is essentially a 19th century road trip set in the same alternate history world as the aforementioned Lamplight City.


A branching adventure
Rosewater is the kind of adventure where it’s the journey that matters, not necessarily the destination. The game’s uniquely branching structure appears to also support this idea: there are plenty of dialogue choices, along with alternate solutions to puzzles, most of which seem to matter very much, as they can alter the narrative, unlock optional scenes and make events play out in different ways. I even did some research to see how other players fared, and sure enough, I ended up with some wildly different outcomes compared to others, to say nothing of the various scenes and events that simply never happened during my own playthrough. Rosewater most certainly feels like a game that’s meant to be played more than once, which is potentially a pretty big ask, as the adventure is a fairly chunky one (my first run lasted me a good 20 hours), but if you wish to see everything Harley’s journey has to offer, I think it’s very much worth it.


The not-so-rosy bits
Unlike Lamplight City, Rosewater doesn’t hinge quite as heavily on doing detective work as Grundislav’s previous outing. Granted, there will be a few occasions where you’ll need to investigate your surroundings and deduce solutions based on what you find (especially towards the end), but for the most part, this isn’t the kind of game where you’ll spend hours trying to figure out a specific puzzle. The areas you can explore at a given time are also relatively limited, so it’s pretty easy to pick up the necessary key items and figure out what you need to do with them – with some exceptions, things are usually handed to you on a silver platter, and I only found myself getting stuck maybe once during the entire adventure. What’s more, there’s also a separate hotkey for highlighting interactable objects, which just makes your job that much easier.


Closing thoughts
I think the best way to describe Rosewater is to use the game’s very own words: it’s a tale of adventure and camaraderie on the western frontier. It’s a Wild West road trip that has absolutely no intention of rushing to the finish line: roughly 20 hours in length, the game places a heavy emphasis on taking the time to stop and smell the roses. As a collection of self-contained tales reminiscent of an episodic TV show, Rosewater introduces players to the diverse faces of Western Vespuccia, allowing them to grow attached to a small group of heroes as they tackle the many curious aspects of the open road together. There are things to miss, and depending on their decisions and dialogue choices, not every player will have the exact same experience, making repeat playthroughs potentially worthwhile – although not mandatory, as a single run can be just as satisfying on its own.

Overall, if you’re in the mood for a slower, more relaxed and character-centric adventure where choices do actually matter, Rosewater is sure to please – just don’t expect it to be a nonstop thrill ride with constant shootouts, daring escapes or unexpected twists and turns. It’s not that kind of Western.