On paper, Macabre sounds like a really solid concept. I’ll paint the picture for you: after being dropped into a hostile wilderness either alone or with friends at your side, you complete objectives while a relentless monster hunts you – one that supposedly adapts to your every move. In essence, the game feels like it’s trying to be a cooperative, open world Alien: Isolation, and while that does sound pretty fantastic when you say it like that, after having spent a few hours with Macabre, I have to say I’m not really sold on the idea just yet.

Get in, get out
Let’s start with the basics. First, you assemble your team – you either go in alone, or with up to three other buddies for a total of four. Once all that math has been mathed out, it’s time to jump in, and the game pretty much throws you into an open zone, giving you a variety of waymarks to pursue and a main objective to complete. You finish up that objective, loot as much junk as you can while tending to a few optional things along the way, then find an extraction portal and leave. The twist, as noted above, is that there’s also a deadly monster stalking you in the wilderness, and it’s constantly on the hunt to try and eat your liver. Okay, I take that back. “Constantly” is a bit of an overstatement. In fact, I’ve had matches where I could collect all my loot, fill my inventory with items and happily jog over to the extraction point without so much as encountering the beast. And honestly, while I do enjoy a smooth run, I also like it when things actually happen in my video game – which brings me to the biggest issue I have with Macabre at the moment: the fact that it’s honestly kind of boring half the time.


Hunter and hunted
But… as I’ve said before, the monster isn’t constantly on your tail, and could even be completely absent for long stretches of time while you go about your merry business, provided you don’t idle around in the same place for too long. The game’s map design also works against the creature: you’re in a relatively spacious jungle littered with tiny outposts here and there, and while the monster can be an annoyance (or a source of fear) while you’re looting stuff indoors, the moment you escape into the open wilderness, it’s fairly easy to lose it among the trees, at least in my experience. If the outposts were more complex, with potential underground sections that give the creature more opportunities to corner you, then perhaps the core gameplay would improve, but as things are right now, it’s easy – and tempting – to simply adopt a “quick in-and-out” mentality when looting bases. I’d optimally want more indoor stealth sections and fewer “stumbling around in the jungle” moments.


A silver lining
That said, I do have some good things to say about the game. For starters, the visuals are admittedly pretty nice. The different weather conditions do lend a modicum of variety to the game, and the wilderness itself gives off a distinctly Jurassic Park-esque vibe, which I personally enjoyed. There are moments here and there, especially when doing a nighttime mission, where I felt genuinely unsettled as I walked into a poorly-illuminated research outpost and scanned the darkness for hints of the creature. It’s just a shame that these brief snippets of delicious tension are so short-lived and ultimately pushed to the side by the aggressive dullness of the actual gameplay mechanics.


Final thoughts… for now
MacabrePlatform: WindowsGenre: Action, Adventure, RPGDeveloper: Weforge StudioPublisher: Weforge StudioRelease: 09/27/2025So, with a match-based game like this, the obvious questions are: what would make me want to keep coming back for more, and what motivates me to continue doing missions? And that, honestly, is a very good question. Or… questions. The answer is probably still tied to what I said earlier in my review: Macabre may sport nice visuals, and it is capable of building a bit of tension once in a blue moon, but it still ends up being a fairly dull experience overall. To be brutally honest, I simply don’t find its gameplay mechanics engaging enough to be able to wholeheartedly recommend it right now. Maybe with some future improvements and changes, there could be a worthwhile experience here, but so far, my initial impressions have been mixed at best.
Macabre is available on Steam and the Epic Games Store.


