
Exploring the mansion
For the uninitiated, Gone Home is a self-proclaimed “Story Exploration Video Game” where you play the role of college girl Katie, having recently returned from her 1-year trip to Europe. As she steps onto the porch of her family's home, however, she is greeted by eerie silence and a note from her sister, Sam, claiming she's gone for good and that Katie shouldn't try to find her. And so, Katie enters the empty mansion, determined to find out what exactly happened to her family during the one year she was gone.

Simple story
The house itself oozes atmosphere – the problem, for a number of players, I believe, will come in the form of the actual story. It is well-crafted and the main female characters are very carefully fleshed-out to the point it becomes increasingly easy to be transported back to a time of uncertainty and turbulence that is one's teenage years. The letters and additional nuggets of information are all well-written and do an excellent job in creating a vivid image of a person who does not, actually, make a single appearance in the entire game. On the other hand, the story itself is on the predictable side, with a couple of red herrings and an ending that might leave many disappointed. I enjoyed the extra twist left in there for the more eagle-eyed observer, but this might not apply to everyone. For some, the main story will be too straightforward, too predictable, going against the expectations that unavoidably come with a title revolving around a creepy, abandoned mansion.
In conclusion, despite its clever tricks and unique storytelling, I can only come forward with an uncertain recommendation when it comes to Gone Home. I'm certain that the title has its own target audience, who will undoubtedly enjoy it for its atmosphere and delivery –the story it tells is both touching and disturbing, albeit the latter adjective only being applicable if the player picks up on certain hidden clues. On the other hand, there might be players who will feel there should've been more to the mansion, more to the tale it eventually tells, with potential that, unfortunately, wasn't fully mined.


