When I first tried my hands at Eriksholm: The Stolen Dream during this summer’s Steam Next Fest, I came away with one particular phrase etched into my mind. That phrase was “casual stealth”. A simplistic control scheme, a lenient checkpoint system and a host of tricky but generally doable stealth challenges meant that my experience with the demo was both pleasant and free from the frustration that tends to plague this genre from time to time.
Having now finished the entire 12-hour journey of Eriksholm, I can confidently say that this ends up being one of the game’s biggest assets, as well as its greatest shortcoming.

I know what kind of game you are
In essence, the easiest way to introduce Eriksholm is to say it’s an isometric stealth game. But to me, that expression primarily calls to mind titles like Commandos, Desperados or Shadow Tactics – challenging stealth experiences focused on elaborate planning, creative problem-solving possibilities and making use of each team member’s unique skill set to overcome seemingly overwhelming odds in a quiet, yet elegant way. A lot of that applies to Eriksholm as well, mind. You have to plan ahead a bit, you do need to make use of your characters’ abilities, and staying stealthy is, naturally, of paramount importance. There are, however, a few key differences.



Teamwork makes the dream work
Here's the thing, though. All of the above can still be fun. And it is, usually. Each of your three playable characters has a specific thing they’re good at – one of them can make enemies fall asleep by shooting darts from a blowpipe, another can fling pebbles to create distractions or even use them to take out light sources, while the third one can straight up knock people unconscious from behind. Each protagonist also has different traversal options; young Hanna can crawl through vents, while the more mature Alva is capable of climbing up to rooftops, but only the strong and robust Sebastian is able to swim, for example. That said, they often need to work together to be effective, and the game leans quite heavily into this, which leads to several scenarios where precise timing and character swapping is key.


Pretty but plotless
Narratively, I felt let down by the game, sadly. Granted, the visuals are gorgeous, with each level offering something different: whether it’s a dark and gloomy mining complex or the sunlit rooftops of Eriksholm, you’ll always have reason to keep hammering away at your screenshot button. Similarly, some of the cinematic cutscenes are absolutely mind-boggling in terms of facial animations and level of detail. But the actual storyline and script? I can’t say I was a big fan. For starters, the plot is a tropey nothingburger that feels more like a shaky outline than a complete narrative; it’s also barely present for most of the runtime, to the point you almost forget there’s even a storyline to follow at all.


The bottom line
Ultimately, I’m torn on whether or not I should recommend Eriksholm – or rather, to what extent I should recommend it. To hardcore stealth enthusiasts looking for another Commandos or even an isometric Dishonored, this isn’t the game to make your dreams come true. It also won’t blow you away if you want a solid story or memorable characters. Despite all that, however, it’s still a decently enjoyable single-player experience where every new map presents an amusing, puzzle-like challenge that you need to overcome with the characters at your disposal. And I did have some fun with it, linearity and lack of freedom be damned. I’d recommend trying the free demo for starters: if you enjoy that and want to do it with two additional playable characters for 10 more hours, then you’re probably going to like Eriksholm – just keep in mind that the basic formula won’t really evolve beyond what you see in those initial chapters, so adjust your expectations accordingly.
Eriksholm: The Stolen Dream is available on PC, PlayStation 5 and Xbox Series.


