Diablo III: Reaper of Souls – No One Can Stop Death

Gare – Tuesday, March 25, 2014 11:32 PM
Share on

As the end of March is upon us, so is the release of Diablo III’s first official expansion: Reaper of Souls. The expansion will offer no small amount of changes and tweaks to the existing game, no doubt drawing attention from numerous players – especially those that were previously dissatisfied with some of Blizzard’s prior practices with the original title.

Diablo III: Reaper of SoulsPlatform: PC, PS4, OS XGenre: Action, RPGDeveloper: Blizzard EntertainmentPublisher: Blizzard EntertainmentRelease: 03/25/2014Rated: MESRBThe story of Reaper of Souls, as one would expect, is going to continue the plot where the original Diablo III left off: a new evil, Malthael, a former Archangel of Wisdom returns after a long absence as an Angel of Death to threaten the world of Sanctuary with unimaginable horrors. A number of the new gameplay-related additions have already been introduced to the game via patch 2.0.1 released this February, the full notes of which can be read over at Blizzard’s official site. Probably one of the bigger – and more surprising – changes to the Diablo landscape is Blizzard’s elimination of the Auction House (a system that allowed players to purchase gear with real world currency) on March 18, just recently. The Auction House will be replaced by a so-called Loot 2.0 system that, through a “smart” management of drops, will ensure that the acquired loot more or less fits the needs (and classes) of a given player. Reaper of Souls will also come with a brand new class, the mighty Crusader, which appears to be Diablo III’s take on the paladin. The class, however, will only be available to those that purchase the expansion.

Yet another new feature is the Adventure Mode, which instantly unlocks every Waypoint in the world from the get-go, allowing players to teleport where they please and do battles on landscapes of their own preference whenever they wish. The mode will also include the Bounties and Nephalem Rifts, which, in practice, are randomized objectives and dungeons prepared for adventurers constantly looking for a challenge. Blizzard also ditched the original game’s difficulties, with the new repertoire consisting of Easy, Normal, Hard, Torment, Demonic and Apocalypse. Even better is the fact that these are available from the start, without the need to play through the campaign on lower difficulties to unlock them (as it was in the original game).

Diablo III: Reaper of Souls was released on March 25 for Windows, OS X and PS4 platforms.


If you liked this article, follow us on our channels below and/or register!