"Dark Souls without challenge, that cannot exist" – Dark Souls 3 director talks boss fights and keeping things fresh

Gare – Wednesday, August 12, 2015 1:21 AM
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We’ve seen plenty of Dark Souls 3 now – aside from the visual treat that was the recent Gamescom trailer, we were lucky to see a considerable amount of gameplay footage as well. As far as the game is concerned, things seem to be looking good – very good, in fact. So now that you’ve watched the trailer about a dozen times in a row (we did, too, don’t worry), let’s actually talk about what we can expect from the game. Or rather, let the creators themselves talk. In a recent interview with Polygon, Dark Souls 3 director Hidetaka Miyazaki sat down to chat about certain aspects of the project’s gameplay and storyline. "Dark Souls without challenge, that cannot exist" he noted, so no doubt players will be able to expect the same old unforgiving difficulty we’ve seen in previous installments, along with boss fights that will hopefully be both challenging and memorable – bosses will act based on a so-called heat-up system, allowing them to change up their tactics and generally become more unpredictable mid-battle. Miyazaki also revealed that a new addition to Dark Souls 3, the so-called Battle Arts system, will bring significant changes to gameplay and combat. He’s also planning to keep things fresh for the sequel, but couldn’t reveal more just yet – well, whatever it is, we welcome it with open arms. The full interview is available here.

Dark Souls 3 will be released early next year for PS4, Xbox One and PC.


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