A photo-realistic world in the making: the art of photogrammetry in The Vanishing of Ethan Carter

Gare – Wednesday, March 26, 2014 1:59 PM
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Truly, The Vanishing of Ethan Carter comes from the strangest of places: it’s an upcoming horror-adventure focusing on psychological terror, being developed by team members who had formerly worked on Bulletstorm, the adrenaline-filled first person shooter. In the game, players take on the role of a detective possessing supernatural powers who uses his unusual talent in order to relive the final moments of long-dead murder victims. The story draws inspiration from horror tales of the 20thcentury, the team tells us, and is aiming to be a truly terrifying, atmospheric experience.

Forest, church, horroristic atmosphere

Speaking of atmosphere, the latest news regarding the game have a bit to do with that as well, focusing primarily on the revolutionary visual presentation of the title. The tech-talk is enthusiastically given by developer Andrzej Poznanski, who goes into detail illustrating the technology behind the game’s graphics on their official blog. However, as you might imagine, a single picture conveys the idea better than a thousand words. At first glance, what appears to be the work of black magic is actually all made possible via photogrammetry – that is, taking real life pictures in order to create life-like in-game models and assets for the game. Poznanski, however, stresses that the team is not aiming to achieve complete photorealism.

It's not a photograph. It is an actual 3D model of a church

Instead, the game will be a clever mixture of traditionally created assets blending with the magic of photogrammetry in order to create a believable, truly immersive end result – one that isn’t merely a collection of game assets, but a living, breathing world. In order to demonstrate this even further, the team has put up a number of models – created with the technology in question – that can be freely examined and rotated for our viewing pleasure.

The Vanishing of Ethan Carter will be released sometime this year, at the moment exclusively for the PC.


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