A Hat in Time resurrects the spirit of classic N64 platformers

Gare – Sunday, January 5, 2014 12:49 PM
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There’s only a couple of weeks left until the inevitable alpha release of A Hat in Time, a 3D platformer aiming to resurrect the spirit of classic N64 platformers from days gone by – in the game, players will take control of a young female time traveler by the name of “Hat Kid” and explore a wide variety of colorful landscapes in the style of classic 90s collect-a-thon titles. The game’s charmingly stylized visuals and platforming-oriented gameplay was inspired by a wide array of N64 classics including titles such as Super Mario 64, Banjo-Kazooie, Donkey Kong 64 and Ocarino Time, to name a few.

A Hat in Time is currently in development within the humble walls of indie studio Gears for Breakfast, with part of its needed funds having already been acquired last year via a hefty Kickstarter campaign that launched back in May of 2013. Largely due to the generosity of fans, the project managed to reach a large number of its stretch goals – as such, the finished game will contain a variety of added bonuses including a rather promising cooperative game mode, extra chapters and levels extending the game’s original length, and finally – appearing as possibly one of the most exciting stretch goals for long-time fans of the genre – music contributed by legendary Rareware-era composer Grant Kirkhope. A level editor has also reared its head fairly recently, with a release date coinciding with the main game’s, although at present this is not yet set in stone.

The full version of A Hat in Time will see the light of day sometime during the first half of 2014 on PC, with plans of a potential – but not yet fully confirmed – Wii U port also having been mentioned by the developers. The game has also made its way onto Steam Greenlight, with a playable alpha build appearing as early as February 20.


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