Making a successful precision platformer can’t be an easy thing – in a genre where so much depends on level design, everything needs to come together beautifully. Every challenge needs to be harsh yet fair. Every well-timed jump needs to work, and every seemingly impossible scenario requires a solution. Through the Nightmares ticks all these boxes as far as I’m concerned: its controls are tight and simple, and its mechanics are easy to learn but hard to master.
If I had a penny for every time an indie game failed spectacularly at tackling mental health issues, I’d have… two pennies, which isn’t a lot, but it’s still concerning that this isn’t the first time it happened.
Fans of Lovecraftian horror haven’t always been eating well when it comes to video game adaptations – while there are indeed a handful of classics and a few newer attempts that successfully capture the feel of the renowned author’s works with plenty of care, there are just as many titles that simply come off as derivative and pointless.
I’m still not quite sure what to make of Easy Delivery Co., the “relaxing driving game with strange secrets”, but I’ve liked what I’ve seen so far, and absolutely want to know more.
I’ll just say this upfront: I’m probably one of the worst Commandos players out there. I love these types of games and generally get a great deal of enjoyment out of playing them, but it takes me a while to get the hang of things, is what I’m trying to say.
I think it’s safe to say I’ve played my fair share of indie games, particularly ones in the horror category – whether it was something I had to review, or maybe a demo I tried during one of Steam’s many Next Fest events, I’ve dipped my toe into the pool of small-dev horror on countless occasions.
The genre of point & click adventure games is about as old as time itself, which is why I can always appreciate the various ways it manages to occasionally reinvent itself. Rosewater is one such example...
An anime-style RPG with gorgeous artwork, a dark storyline featuring a conflicted heroine and optional romance/roleplaying options for those hoping to spice up their adventures? Yes, thank you, I’ll take twelve copies.
I feel like I’ve been pranked. Like I’ve been subjected to some kind of a practical joke. Not many games get this reaction out of me (only the hilariously bad Of Bird and Cage comes to mind), but here we are.
I love a simple but solid concept, especially when it’s well executed. Haunted warehouse? Sure, sounds good. Sign me up. And that’s exactly what we’re getting with today’s review specimen: ORDER 13 is a first-person horror game where you take on the role of a lone warehouse worker and have to locate, package and send off various items to your company’s customers.