It is a somewhat rare yet undoubtedly pleasant occasion whenever I play a game that sort of just… gets it. As in, it gets exactly what it needs to do in order to be a satisfying representation of its genre, ticking almost every single imaginary checkbox on the list of metroidvaniaism.
Indeed, Redemption Reapers is a strategy RPG – the kind where you move your units on a grid-based field, give out commands and watch things play out in a turn-based fashion.
If a few months or years ago you told me I’d one day be playing a game that’s essentially a mix of John Wick, Metal Gear Rising, Yakuza and Deadly Premonition, I would’ve probably looked at you all funny, but here we are.
Described as having been inspired by the works of David Lynch and Franz Kafka, along with Southern Gothic and Black Metal influences, Grunnd oftentimes feels like a dark, ominous painting in video game form.
Have you ever wanted to manage your own potion shop? Actually, I’ll go a step further: have you ever wanted to brew and sell your own potions? If the answer is yes, you’ll be happy to hear that Potion Craft is a game all about doing everything I’ve just described.
Horror is a difficult genre to get right. Creating something that genuinely scares and disturbs us is no simple endeavor, which is probably why I’ve found myself increasingly frustrated with titles that simply resort to quick and sudden jump scares to try and startle the player.
The Plague Doctor of Wippra is an interesting project – it is a point & click adventure game, but unlike what you’d normally expect from the genre, you’re not taking on the role of a lone detective, a special agent or an adventurer looking for, well… adventure.
So, this is essentially an isometric action game taking place in a Lovecraftian world that’s teeming with cultists, insane asylums and slimy, tentacled beasts hankering for a taste of your flesh and/or sanity.
What happens when you give six quirky anime girls a dozen or so flying tanks to do with as they please? You guessed correctly: all hell breaks loose.
Imagine facing horrific monstrosities that are never the same and get deadlier each time you meet them – it sounds wonderful on paper, as does the ability to customize your build, explore biomes that are never the same, and face ever-changing abominations on each run.