In case you missed it, Sony’s most recent State of Play broadcast happened just the other day, bringing numerous exciting reveals and announcements directly to our eyeballs. Now, I know what you’re wondering. Did they announce a Bloodborne remaster or PC port? Sadly, no. But don’t be too disappointed, the stream did nonetheless feature more than a handful of interesting games – games that we’d very much like to share with you, in no particular order.
Horror games are meant to be scary. I know, I know – what a novel idea. But do hear me out. There are a multitude of ways to induce fear and unease in the player: a seemingly indestructible monster that hunts you, the sight of a poorly-lit corridor within an ill-fated research facility, or just a memorably written yet oddly disturbing journal entry about the tragic fates of those that came before you.
Starring a no-nonsense protagonist in the form of Queedo the Gravedigger, the game will have players embark on a dangerous journey to avenge their father and kick plenty of monster butt along the way.
The Game Awards 2024 came and went, and as someone who enjoys, consumes, and writes about video games, I felt compelled to tune in – in part to see what games would be announced, and also to roll my eyes at all the silly things (some intentional, others not so much) that generally happen at shows like this. I realize I’m getting old, so maybe I’m being a bit of a curmudgeon here, but I often feel like I’m no longer the target audience for a lot of this.
Set in a biomechanical world filled with traps and strange technology, the game features an interesting teleport/swap mechanic and physics system, letting players manipulate gravity or switch places with objects in order to cleverly overcome obstacles and solve puzzles.
The Stone of Madness is one of the most infuriating games I’ve played in recent memory. I know that’s not exactly the most pleasant thing to say at the beginning of a review, especially for a game I had such high hopes for, but it is how I feel.
Introduced as an “action roguelike co-op dungeon crawler set in a lovecraftian universe” on its very own Steam page, the game is refreshingly upfront about what it offers: it’s got retro-style pixel art, monsters and architecture inspired by Lovecraft’s iconic mythology, and relentless roguelike gameplay with all the basics you’d expect from the genre.
Sequels always come with certain expectations. Will it be better than the first one? Can it improve on its predecessor, iron out its rough edges, or perhaps take the formula in a new and exciting direction? You know how it is.
Welcome to GTOGG’s February 2025 edition of Promising Indie Game Releases, where we highlight indie and non-mainstream titles that we believe deserve your attention – in other words, “look at all this potentially cool stuff you might’ve missed otherwise”. That would’ve been too long for a title, though.
There are many ways a game can be memorable – either with its impactful storytelling, perfectly polished gameplay, or powerful (and/or catchy) soundtrack that we still keep humming to ourselves decades later. Or... it could have an art style or visual direction that makes it truly stand out from the crowd.