We here at GTOGG adore point & click adventure games. They’ve been around for literal decades, enjoying their golden age in the 1990s — and while the genre itself is probably not quite as mainstream as it used to be in those years, it’s far from gone or forgotten; in fact, it’s been enjoying a second renaissance of sorts thanks to the countless talented indie creators who feel just as strongly about it as we do. Today, it’s our pleasure to present to you one such creator — we interview Francisco González from Grundislav Games.
This week’s interview is about a team that’s consistently managed to surprise us with its inventiveness – whether it’s making you pack orders in a haunted warehouse or having you pretend to be human as a disguised alien at a gas station, their games never fail to intrigue. Today, we’re having a little game dev chat with Mike Coeck from Cybernetic Walrus, the development studio behind the warehouse horror game ORDER 13 and the freshly-announced Roadside Research.
If you’ve been following us here at GTOGG throughout the first half of 2025, you know we were quite fond of ORDER 13, a stealth-based warehouse horror game that came out this spring from developer Cybernetic Walrus. It used a simple but effective setup – become a warehouse worker, locate items by navigating the dozens of shelves and rows of the building… and avoid the bloodthirsty monster that stalks the shadows.
In case you missed it the other day, Sony held another State of Play broadcast to announce and provide updates on all the latest games coming to PlayStation 5 – and while numerous major titles and exciting reveals were indeed featured, the broadcast showed plenty of love to various indie projects as well. Have a look at our list below!
Our latest interview explores the combination of two genres: The Silent Kingdom blends the elements ofotome gameswith the fundamentals of the classic, retro-style JRPG. The project was brought to life by solo developer Lucky Cat, who’s been kind enough to have a brief chat with us about the ups and downs of making such an ambitious project on her own.
Making a successful precision platformer can’t be an easy thing – in a genre where so much depends on level design, everything needs to come together beautifully. Every challenge needs to be harsh yet fair. Every well-timed jump needs to work, and every seemingly impossible scenario requires a solution. Through the Nightmares ticks all these boxes as far as I’m concerned: its controls are tight and simple, and its mechanics are easy to learn but hard to master.
Steam Next Fest is back! It’s a sentence I always enjoy writing down. Why? Because Valve’s celebration of new and upcoming titles also means that there’s going to be a whole deluge of fascinating demos for us to preview.
Welcome to GTOGG’s June 2025 edition of Promising Indie Game Releases, where we highlight indie and non-mainstream titles that we believe deserve your attention – in other words, “look at all this potentially cool stuff you might’ve missed otherwise”. That would’ve been too long for a title, though.