The world of game development is a world filled with unique tales and personal stories. And we’re not just talking about the wide range of endlessly creative projects that see the light of day on a daily basis, but also the brilliant minds that will these titles into existence.
Our “Indie XP” series began with a simple goal in mind: to introduce you to some of the most creative people of the indie game industry, spotlight their projects and ideas, and discuss the various challenges they have to face while working in this field.
Welcome back to another edition of IndieXP, our series of indie developer interviews where we try to spotlight as many creative minds and interesting projects as we can! Today's episode will introduce you to a small, two-person indie studio creating unique and artistic experiences, whether that's collecting and raising insects in a terrarium, or defeating enemies in a deckbuilding action-roguelike. We sat down to have a cozy chat with Monstigri.
Welcome back to another edition of IndieXP, our series of indie developer interviews where we try to spotlight as many creative minds and interesting projects as we can! Our latest episode features a developer whose new game is certain to shock, surprise and entertain – in it, you grab what we can only describe as a fancy fly swatter and dive into digital worlds to spank a sassy and talkative virus into submission. Yup. Please enjoy our interview with Kyle Frost aka Mahelyk, the mind that brought you GlitchSPANKR!
The first episode of IndieXP Series 2 begins with a developer who’s certainly no stranger to dark, eerie and surreal topics, having worked on such titles as Daemonologie, Cardiac and Symphony of Seven Souls – in his latest project, Dead Format, players dive into mysterious VHS worlds based on iconic movie eras in a desperate attempt to find their missing brother. We sat down for a chat with Chris Evry (Katanalevy), the solo developer currently working on the game.
Our latest interview spotlights a creator whose upcoming project is an affectionate satire of various tropes and clichés you may be familiar with if you've been playing games for a while–a tale of heroes and chosen ones that doesn't quite play out the way you might expect. Today, we're chatting withIan Lynch from Jaggy Snake Games, the indie studio currently working on Questing, a satirical RPG inspired by 16-bit era classics.
Games that draw on folklore and mythology have always fascinated us – the potential to tell stories based on such tales in order to create unique and memorable experiences never ceases to be an exciting prospect. Today’s interview spotlights a team whose games have primarily dealt with the world of Slavic folklore – we chat with Morteshka, the team whose games include The Mooseman, Black Book, and the upcoming One-Eyed Likho.
We have quite a special treat for you with our latest interview, as itfocuses on the creator of a point & click adventure game that, in our humble opinion, manages to beautifully channel the spirit of the genre's golden age with its imaginative plot, great voice acting and gripping storytelling beats. Today, we're chatting with Dave Lloyd from Powerhoof, the team that brought you the pulp adventure thriller The Drifter.
I think we can generally agree that one of the most influential genres of the last decade is the so-called “soulslike”– a type of punishing action-RPG inspired by From Software's original Dark Souls. Today's interview picks the brain of a solo developer who introduced gamers to his own unique take on this evergreen genre: we're chatting with70`Strike, creator of the Skelethrone games.
Today, we're bringing you a merging of two distinct genres: described as a “unique blend of fantasy and sci-fi”, Mirage 7 seems like a fantastical fairy tale adventure at first glance, but interestingly enough, the project features elements of sci-fi as well. We had a brief chat with Drakkar Dev, the Italian team bringing this fascinating project to life.
Point & click adventure games are still here, they didn't go anywhere–indeed, one of the most exciting aspects of the indie dev scene is witnessing a continued passion for the nostalgic genres and ideas that shaped us. Which brings us to today's guest: we're chatting with Clifftop Games, the studio attached to point & click adventure games like Kathy Rain,Whispers of a Machine and the recently launched Kathy Rain 2: Soothsayer.
We have a bit of a retro treat for you today, in the form of a genre you may not have heard about in a while – Firebat: Revolution brings back the classic brick breaker with creative new twists and original ideas, effortlessly proving that just because a genre is old, it can still very much be fun. Below is our brief chat with the game's creator, László Eszik.
We here at GTOGG adore point & click adventure games. They’ve been around for literal decades, enjoying their golden age in the 1990s — and while the genre itself is probably not quite as mainstream as it used to be in those years, it’s far from gone or forgotten; in fact, it’s been enjoying a second renaissance of sorts thanks to the countless talented indie creators who feel just as strongly about it as we do. Today, it’s our pleasure to present to you one such creator — we interview Francisco González from Grundislav Games.
This week’s interview is about a team that’s consistently managed to surprise us with its inventiveness – whether it’s making you pack orders in a haunted warehouse or having you pretend to be human as a disguised alien at a gas station, their games never fail to intrigue. Today, we’re having a little game dev chat with Mike Coeck from Cybernetic Walrus, the development studio behind the warehouse horror game ORDER 13 and the freshly-announced Roadside Research.
Our latest interview explores the combination of two genres: The Silent Kingdom blends the elements ofotome gameswith the fundamentals of the classic, retro-style JRPG. The project was brought to life by solo developer Lucky Cat, who’s been kind enough to have a brief chat with us about the ups and downs of making such an ambitious project on her own.
Atmospheric detective noir with anthropomorphic animals? Sure, why not! It’s a uniquely wild and exciting premise that produced one of the most beloved adventure games of 2020 in the form of Chicken Police - Paint it RED!, as well as its sequel from last year, Into the HIVE!. But how did its creators get started, and how did they get where they are today?